August 16, 2018


"I PRESSED JUMP!" 

"JUST DO THE THING, I'M PRESSING THE F$#@%*G BUTTON!"

Sound familiar? It has come to my attention that a lot of 2D platformer games feel, well.. right and yet many others fail to do so. What is this hidden voodoo magic that, without it, could make a potentially amazing game fall flat on its arse? One thing could be the title of this post; 'input buffering'  and its just as important cousin 'edge tolerance' (also referred to as "coyote time"). First up lets go over the ver...

January 24, 2018

Only recently I played through an old game from the 90’s that was ported (very nicely done, might I add) to mobile. A game that I had played in the latter end of the golden era of 2D platformers which, back then, I thoroughly enjoyed. My 7 year old self didn’t quite grasp the concept of readability back then, he was just taken back by the supreme sense of speed and vividly coloured stages. If you haven’t guessed it by now I’m talking about the 1993 game Sonic CD.

I probably shouldn’t have played this...

November 4, 2017

Do you find it difficult to tell someone that you have succeeded at something? I know I did, I was much more at ease with belittling myself in the matter and would almost find it easy to say something like "This is crap, you don't want to see that". I'd often bury my small achievements under a big ol' pile of self-deprecating nonsense and it often showed to the people I'd present it to too. That lack of self-confidence is definitely not an easy task to just hurdle on over, but taking pride in yo...

October 26, 2017

“I did that!” - What a great feeling I get from saying this, and so should you, especially in a creative sense. The biggest and most reassuring advice I can give to anyone starting out in any creative industry is to never feel like you aren’t good enough or that there’s always someone who can do it better, don’t let that stop you, this time it’s about you, what can you achieve? Whatever it is, no matter how large or small you WILL feel good about achieving it.

My first ever attempt at programming was...

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